Inorder successor in BST
1) Use inorder traversal (non-recursion);
2) Please remember inorder non-recursion traversal;
code
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
public:
TreeNode* inorderSuccessor(TreeNode* root, TreeNode* p) {
if(root == NULL || p == NULL)
{
return NULL;
}
vector<TreeNode*> stack;
TreeNode *t = root;
bool bNext = false;
while(t != NULL || !stack.empty())
{
while(t != NULL)
{
stack.push_back(t);
t = t->left;
}
t = stack.back();
stack.pop_back();
if(bNext)
{
return t;
}
if(t == p)
{
bNext = true;
}
t = t->right;
}
return NULL;
}
};
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
public:
TreeNode* inorderSuccessor(TreeNode* root, TreeNode* p) {
if(root == NULL || p == NULL)
{
return NULL;
}
vector<TreeNode*> stack;
bool bNext = false;
TreeNode* prev = NULL;
while(root != NULL || !stack.empty())
{
while(root != NULL)
{
stack.push_back(root);
root = root->left;
}
root = stack.back();
stack.pop_back();
if(prev == p)
{
return root;
}
prev = root;
root = root->right;
}
return NULL;
}
};